Detour

Detour

Detour “Um Dad – what’s that?” This personal work was inspired by a week of watching movies from my childhood, one of them being the Iron Giant. This one is all about capturing some of that nostalgia and sense of adventure and discovery. I also did a presentation on...
Fernweh

Fernweh

Fernweh This project started with missing traveling and the intent of testing nVidia’s raytracing as well as the improved automotive shaders in Unreal Engine 4.25. The modeling was done in blender, everything else was done in Unreal Engine...
Bumblebee

Bumblebee

BumblebeeSomething a bit more retro inspired – the bumblebee helicopter. modeled and rendered in...
Taking a Break

Taking a Break

Taking a Break     Just taking a little a break at the reactor plant, enjoying the view. modeling done in Blender. rendered using V-Ray Next in 3ds Max. post processing done in...
P-05

P-05

P-05   Space.   modeled in Maya. rendered with V-Ray in 3ds Max. Paintover in...

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