Fernweh

Fernweh

Fernweh This project started with missing traveling and the intent of testing nVidia’s raytracing as well as the improved automotive shaders in Unreal Engine 4.25. The modeling was done in blender, everything else was done in Unreal Engine...
Bumblebee

Bumblebee

BumblebeeSomething a bit more retro inspired – the bumblebee helicopter. modeled and rendered in...
Taking a Break

Taking a Break

Taking a Break     Just taking a little a break at the reactor plant, enjoying the view. modeling done in Blender. rendered using V-Ray Next in 3ds Max. post processing done in...
P-05

P-05

P-05   Space.   modeled in Maya. rendered with V-Ray in 3ds Max. Paintover in...
Cliffside Harbor

Cliffside Harbor

Cliffside Harbor   In a world where people have been forced to live underground, the entry to the city harbor lies ahead, hidden in the cliffs. modeled in Maya, scene assembly in 3ds Max, rendered with V-Ray, paintover and Matte Painting in...