by srchristoph | Nov 22, 2023
Neighborhood Cottagean Unreal Engine 5.3 project ABOUT THE PROJECT This project was created for a workshop highlighting commonly employed techniques in video game development. The foliage and vegetation assets were sourced from Quixel Megascans. The rest of the assets...
by srchristoph | Oct 16, 2023
Ancient Egypt Here is a series of images I’ve created for a Schoolism webinar on Concept Art. I’ve always been fascinated by Ancient Egypt, which served as my inspiration for these images. Software used: Blender, Cycles, Photoshop...
by srchristoph | Sep 25, 2023
About Me, Squirrel These are a series of autobiograpical illustrations I did for my presentation at The Trojan Horse was a Unicorn (THU) conference in...
by srchristoph | Sep 8, 2023
Summer Garden Party Setting with variations including a daytime and a nighttime version as well as different camera angles and compositions. done with Blender, rendered with...
by srchristoph | Jan 29, 2023
Discoveries amongst the sandfalls. Done in Blender and...