an Unreal Engine 5.3 project
ABOUT THE PROJECT
This project was created for a workshop highlighting commonly employed techniques in video game development.
The foliage and vegetation assets were sourced from Quixel Megascans. The rest of the assets were created by me.
Software used: Blender, Substance Designer, Unreal Engine 5.3, Lightroom
Directional Light with HDRI sky light – with Light Function added to light – Raw Render – Final look with LUT applied