Neighborhood Cottage

an Unreal Engine 5.3 project


This project was created for a workshop highlighting commonly employed techniques in video game development.

The foliage and vegetation assets were sourced from Quixel Megascans. The rest of the assets were created by me.

Software used: Blender, Substance Designer, Unreal Engine 5.3, Lightroom




props and modular assets that were created for this project

Directional Light with HDRI sky light – with Light Function added to light – Raw Render – Final look with LUT applied

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